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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -11,8 +11,8 @@ class CScriptCameraShaker : public CEntity {
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public:
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CScriptCameraShaker(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
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const CCameraShakeData& shakeData);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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};
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} // namespace urde
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