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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -12,12 +12,12 @@ public:
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CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& transform,
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bool active, const CGrappleParameters& params);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void Render(const CStateManager&) const override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }
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};
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} // namespace urde
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