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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -16,8 +16,8 @@ class CScriptPlayerHint : public CActor {
public:
CScriptPlayerHint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
bool active, u32 priority, u32 overrideFlags);
void Accept(IVisitor& visit);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Accept(IVisitor& visit) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
u32 GetPriority() const { return x100_priority; }
u32 GetOverrideFlags() const { return x104_overrideFlags; }
TUniqueId GetActorId() const { return x108_mpId; }