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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -16,8 +16,8 @@ class CScriptPlayerHint : public CActor {
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public:
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CScriptPlayerHint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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bool active, u32 priority, u32 overrideFlags);
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void Accept(IVisitor& visit);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Accept(IVisitor& visit) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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u32 GetPriority() const { return x100_priority; }
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u32 GetOverrideFlags() const { return x104_overrideFlags; }
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TUniqueId GetActorId() const { return x108_mpId; }
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