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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -30,9 +30,9 @@ public:
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float revStdMix, float revStdTime, float revStdDamping, float revStdPreDelay, bool delay,
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u32 delayL, u32 delayR, u32 delayS, u32 feedbackL, u32 feedbackR, u32 feedbackS, u32 outputL,
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u32 outputR, u32 outputS);
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void Think(float dt, CStateManager& stateMgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Accept(IVisitor& visitor);
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void Think(float dt, CStateManager& stateMgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void Accept(IVisitor& visitor) override;
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void EnableAuxCallbacks();
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static void DisableAuxCallbacks();
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