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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -48,11 +48,11 @@ public:
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u32 pan, u32 w6, bool looped, bool nonEmitter, bool autoStart, bool occlusionTest, bool acoustics,
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bool worldSfx, bool allowDuplicates, s32 pitch);
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void Accept(IVisitor& visitor);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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void PreThink(float, CStateManager&);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Accept(IVisitor& visitor) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
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void PreThink(float, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void PlaySound(CStateManager&);
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void StopSound(CStateManager&);
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};
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