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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -48,11 +48,11 @@ public:
u32 pan, u32 w6, bool looped, bool nonEmitter, bool autoStart, bool occlusionTest, bool acoustics,
bool worldSfx, bool allowDuplicates, s32 pitch);
void Accept(IVisitor& visitor);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
void PreThink(float, CStateManager&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Accept(IVisitor& visitor) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
void PreThink(float, CStateManager&) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PlaySound(CStateManager&);
void StopSound(CStateManager&);
};