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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -11,11 +11,11 @@ class CScriptSpiderBallWaypoint : public CActor {
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public:
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CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Render(const CStateManager& mgr) const { CActor::Render(mgr); }
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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std::optional<zeus::CAABox> GetTouchBounds() const { return xfc_aabox; }
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Render(const CStateManager& mgr) const override { CActor::Render(mgr); }
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
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std::optional<zeus::CAABox> GetTouchBounds() const override { return xfc_aabox; }
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void AccumulateBounds(const zeus::CVector3f& v);
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void BuildWaypointListAndBounds(CStateManager& mgr);
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void AddPreviousWaypoint(TUniqueId uid);
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