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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -89,17 +89,17 @@ public:
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float unitsPerLightmapTexel, float alphaInTime, float alphaOutTime, u32, u32, bool, s32, s32,
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std::unique_ptr<u32[]>&& u32Arr);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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void Touch(CActor&, CStateManager&);
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void CalculateRenderBounds();
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zeus::CAABox GetSortingBounds(const CStateManager&) const;
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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void Touch(CActor&, CStateManager&) override;
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void CalculateRenderBounds() override;
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zeus::CAABox GetSortingBounds(const CStateManager&) const override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const;
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const CWeaponMode&, EProjectileAttrib) const override;
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u16 GetSplashSound(float) const;
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const std::optional<TLockedToken<CGenDescription>>& GetSplashEffect(float) const;
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