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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -20,9 +20,9 @@ public:
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bool active, float speed, float pause, u32 patternTranslate, u32 patternOrient, u32 patternFit,
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u32 behaviour, u32 behaviourOrient, u32 behaviourModifiers, u32 animation);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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TUniqueId FollowWaypoint(CStateManager& mgr) const;
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TUniqueId NextWaypoint(CStateManager& mgr) const;
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float GetSpeed() const { return xe8_speed; }
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