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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -52,18 +52,18 @@ class CDummyWorld : public IWorld {
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public:
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CDummyWorld(CAssetId mlvlId, bool loadMap);
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~CDummyWorld();
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CAssetId IGetWorldAssetId() const;
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CAssetId IGetStringTableAssetId() const;
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CAssetId IGetSaveWorldAssetId() const;
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const CMapWorld* IGetMapWorld() const;
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CMapWorld* IMapWorld();
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const IGameArea* IGetAreaAlways(TAreaId id) const;
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TAreaId IGetCurrentAreaId() const;
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TAreaId IGetAreaId(CAssetId id) const;
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bool ICheckWorldComplete();
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std::string IGetDefaultAudioTrack() const;
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int IGetAreaCount() const;
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~CDummyWorld() override;
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CAssetId IGetWorldAssetId() const override;
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CAssetId IGetStringTableAssetId() const override;
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CAssetId IGetSaveWorldAssetId() const override;
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const CMapWorld* IGetMapWorld() const override;
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CMapWorld* IMapWorld() override;
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const IGameArea* IGetAreaAlways(TAreaId id) const override;
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TAreaId IGetCurrentAreaId() const override;
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TAreaId IGetAreaId(CAssetId id) const override;
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bool ICheckWorldComplete() override;
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std::string IGetDefaultAudioTrack() const override;
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int IGetAreaCount() const override;
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};
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class CWorld : public IWorld {
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@@ -173,21 +173,21 @@ public:
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u32 GetRelayCount() const { return x2c_relays.size(); }
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CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; }
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CAssetId IGetWorldAssetId() const;
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CAssetId IGetStringTableAssetId() const;
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CAssetId IGetSaveWorldAssetId() const;
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const CMapWorld* IGetMapWorld() const;
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CMapWorld* IMapWorld();
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CAssetId IGetWorldAssetId() const override;
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CAssetId IGetStringTableAssetId() const override;
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CAssetId IGetSaveWorldAssetId() const override;
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const CMapWorld* IGetMapWorld() const override;
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CMapWorld* IMapWorld() override;
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const CGameArea* GetAreaAlways(TAreaId) const;
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CGameArea* GetArea(TAreaId);
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s32 GetNumAreas() const { return x18_areas.size(); }
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const IGameArea* IGetAreaAlways(TAreaId id) const;
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TAreaId IGetCurrentAreaId() const;
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const IGameArea* IGetAreaAlways(TAreaId id) const override;
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TAreaId IGetCurrentAreaId() const override;
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TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
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TAreaId IGetAreaId(CAssetId id) const;
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bool ICheckWorldComplete();
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std::string IGetDefaultAudioTrack() const;
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int IGetAreaCount() const;
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TAreaId IGetAreaId(CAssetId id) const override;
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bool ICheckWorldComplete() override;
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std::string IGetDefaultAudioTrack() const override;
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int IGetAreaCount() const override;
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static void PropogateAreaChain(CGameArea::EOcclusionState, CGameArea*, CWorld*);
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static CGameArea::CConstChainIterator GetAliveAreasEnd() { return {skGlobalEnd}; }
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