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Initial CPathCamera imps
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@@ -16,8 +16,8 @@ public:
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private:
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CCameraSpline x188_spline;
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float x1d4_ = 0.f;
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float x1d8_ = 0.f;
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float x1d4_pos = 0.f;
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float x1d8_time = 0.f;
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float x1dc_;
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float x1e0_;
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float x1e4_;
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@@ -32,8 +32,13 @@ public:
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float, float, u32, EInitialSplinePosition);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const {}
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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zeus::CTransform MoveAlongSpline(float, CStateManager&);
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void sub8012DD3C(CStateManager&);
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};
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}
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