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Preparing for CHAR/ANIM implementation
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@@ -47,7 +47,7 @@ void DeafBabeSendToBlender(HECL::BlenderConnection::PyOutStream& os, const DEAFB
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"face.material_index = select_material(0x%08X)\n"
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"face.smooth = False\n"
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"\n",
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triMat.material);
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atUint32(triMat.material));
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}
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db.insertNoClimb(os);
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