mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 20:27:42 +00:00
Windows Fixes
This commit is contained in:
@@ -51,6 +51,22 @@ static const char* FS =
|
||||
" return vtf.color * float4(tex.Sample(samp, vtf.uv).rgb, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FSAlpha =
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position : SV_Position;\n"
|
||||
" float4 color : COLOR;\n"
|
||||
" float2 uv : UV;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"Texture2D tex : register(t0);\n"
|
||||
"SamplerState samp : register(s0);\n"
|
||||
"\n"
|
||||
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
||||
"{\n"
|
||||
" return vtf.color * tex.Sample(samp, vtf.uv);\n"
|
||||
"}\n";
|
||||
|
||||
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
|
||||
|
||||
struct CTexturedQuadFilterD3DDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
|
||||
@@ -95,4 +111,46 @@ CTexturedQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
|
||||
return new CTexturedQuadFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
struct CTexturedQuadFilterAlphaD3DDataBindingFactory : TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat* vtxFmt,
|
||||
CTexturedQuadFilterAlpha& filter)
|
||||
{
|
||||
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_booTex};
|
||||
return cctx.newShaderDataBinding(pipeline, vtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs);
|
||||
}
|
||||
};
|
||||
|
||||
TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory*
|
||||
CTexturedQuadFilterAlpha::Initialize(boo::ID3DDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& alphaPipeOut,
|
||||
boo::IShaderPipeline*& additivePipeOut,
|
||||
boo::IShaderPipeline*& colorMultiplyPipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
|
||||
alphaPipeOut = ctx.newShaderPipeline(VS, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
|
||||
vtxFmtOut, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
|
||||
additivePipeOut = ctx.newShaderPipeline(VS, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
|
||||
vtxFmtOut, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
|
||||
colorMultiplyPipeOut = ctx.newShaderPipeline(VS, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
|
||||
vtxFmtOut, boo::BlendFactor::SrcColor,
|
||||
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
|
||||
return new CTexturedQuadFilterAlphaD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user