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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 06:27:43 +00:00

Complete collision flags

This commit is contained in:
2016-12-28 11:41:43 -08:00
parent e7eb961c04
commit 23315610ed
8 changed files with 551 additions and 85 deletions

View File

@@ -2,6 +2,7 @@
#include "AROTBuilder.hpp"
#include "DataSpec/DNAMP1/DeafBabe.hpp"
#include "DataSpec/DNAMP2/DeafBabe.hpp"
#include <inttypes.h>
namespace DataSpec
{
@@ -41,10 +42,10 @@ void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFB
" for i in range(3):\n"
" face.verts[i].co = tri_verts[i].co\n"
" col_bm.verts.ensure_lookup_table()\n"
"face.material_index = select_material(0x%08X)\n"
"face.material_index = select_material(0x%016" PRIX64 ")\n"
"face.smooth = False\n"
"\n",
atUint32(triMat.material));
atUint64(triMat.material));
}
db.insertNoClimb(os);
@@ -58,6 +59,11 @@ void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFB
" col_mesh.materials.append(mat)\n"
"\n"
"bpy.context.scene.objects.link(col_mesh_obj)\n"
"bpy.context.scene.objects.active = col_mesh_obj\n"
"bpy.ops.object.mode_set(mode='EDIT')\n"
"bpy.ops.mesh.tris_convert_to_quads(materials=True)\n"
"bpy.ops.object.mode_set(mode='OBJECT')\n"
"bpy.context.scene.objects.active = None\n"
"col_mesh_obj.layers[1] = True\n"
"col_mesh_obj.layers[0] = False\n"
"col_mesh_obj.draw_type = 'SOLID'\n"
@@ -79,11 +85,51 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataS
}
db.materials.reserve(colMesh.materials.size());
for (const auto& mat : colMesh.materials)
for (const hecl::BlenderConnection::DataStream::ColMesh::Material& mat : colMesh.materials)
{
db.materials.emplace_back();
db.materials.back().setFireThrough(mat.fireThrough);
db.materials.back().setType(typename DEAFBABE::Material::Type(mat.type));
db.materials.back().setUnknown(mat.unknown);
db.materials.back().setSurfaceStone(mat.surfaceStone);
db.materials.back().setSurfaceMetal(mat.surfaceMetal);
db.materials.back().setSurfaceGrass(mat.surfaceGrass);
db.materials.back().setSurfaceIce(mat.surfaceIce);
db.materials.back().setPillar(mat.pillar);
db.materials.back().setSurfaceMetalGrating(mat.surfaceMetalGrating);
db.materials.back().setSurfacePhazon(mat.surfacePhazon);
db.materials.back().setSurfaceDirt(mat.surfaceDirt);
db.materials.back().setSurfaceLava(mat.surfaceLava);
db.materials.back().setSurfaceSPMetal(mat.surfaceSPMetal);
db.materials.back().setSurfaceStoneRock(mat.surfaceStoneRock);
db.materials.back().setSurfaceSnow(mat.surfaceSnow);
db.materials.back().setSurfaceMudSlow(mat.surfaceMudSlow);
db.materials.back().setSurfaceFabric(mat.surfaceFabric);
db.materials.back().setHalfPipe(mat.halfPipe);
db.materials.back().setSurfaceMud(mat.surfaceMud);
db.materials.back().setSurfaceGlass(mat.surfaceGlass);
db.materials.back().setUnused3(mat.unused3);
db.materials.back().setUnused4(mat.unused4);
db.materials.back().setSurfaceShield(mat.surfaceShield);
db.materials.back().setSurfaceSand(mat.surfaceSand);
db.materials.back().setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics);
db.materials.back().setSurfaceWeb(mat.surfaceWeb);
db.materials.back().setProjectilePassthrough(mat.projPassthrough);
db.materials.back().setSolid(mat.solid);
db.materials.back().setU20(mat.u20);
db.materials.back().setCameraPassthrough(mat.camPassthrough);
db.materials.back().setSurfaceWood(mat.surfaceWood);
db.materials.back().setSurfaceOrganic(mat.surfaceOrganic);
db.materials.back().setU24(mat.u24);
db.materials.back().setSurfaceRubber(mat.surfaceRubber);
db.materials.back().setSeeThrough(mat.seeThrough);
db.materials.back().setScanPassthrough(mat.scanPassthrough);
db.materials.back().setAiPassthrough(mat.aiPassthrough);
db.materials.back().setCeiling(mat.ceiling);
db.materials.back().setWall(mat.wall);
db.materials.back().setFloor(mat.floor);
db.materials.back().setAiBlock(mat.aiBlock);
db.materials.back().setJumpNotAllowed(mat.jumpNotAllowed);
db.materials.back().setSpiderBall(mat.spiderBall);
db.materials.back().setScrewAttackWallJump(mat.screwAttackWallJump);
}
db.materialCount = colMesh.materials.size();