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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 01:07:43 +00:00

Refactor for blender 2.8 and new shader model

This commit is contained in:
Jack Andersen
2019-05-07 17:50:21 -10:00
parent 1f10769af3
commit 233d13ceb9
67 changed files with 2827 additions and 2105 deletions

View File

@@ -120,16 +120,9 @@ bool ReadMAPAToBlender(hecl::blender::Connection& conn, const MAPA& mapa, const
"('MAPSTATIONORVISIT2', 'Map Station or Visit 2', 'Visible after Map Station or Visit', 4)],"
"name='Retro: Map Object Visibility Mode')\n"
"\n"
"for ar in bpy.context.screen.areas:\n"
" for sp in ar.spaces:\n"
" if sp.type == 'VIEW_3D':\n"
" sp.viewport_shade = 'SOLID'\n"
"\n"
"# Clear Scene\n"
"for ob in bpy.data.objects:\n"
" if ob.type != 'CAMERA':\n"
" bpy.context.scene.objects.unlink(ob)\n"
" bpy.data.objects.remove(ob)\n"
"if 'Collection 1' in bpy.data.collections:\n"
" bpy.data.collections.remove(bpy.data.collections['Collection 1'])\n"
"\n"
"def add_triangle(bm, verts):\n"
" verts = [bm.verts[vi] for vi in verts]\n"
@@ -164,7 +157,7 @@ bool ReadMAPAToBlender(hecl::blender::Connection& conn, const MAPA& mapa, const
moMP12->transformMtx[i].simd.copy_to(mtxF[i]);
os.format(
"obj = bpy.data.objects.new('MAPOBJ_%02d', None)\n"
"bpy.context.scene.objects.link(obj)\n"
"bpy.context.scene.collection.objects.link(obj)\n"
"obj.retro_mappable_type = %d\n"
"obj.retro_mapobj_vis_mode = '%s'\n"
"obj.retro_mappable_sclyid = '0x%08X'\n"
@@ -185,7 +178,7 @@ bool ReadMAPAToBlender(hecl::blender::Connection& conn, const MAPA& mapa, const
moMP3->transformMtx[i].simd.copy_to(mtxF[i]);
os.format(
"obj = bpy.data.objects.new('MAPOBJ_%02d', None)\n"
"bpy.context.scene.objects.link(obj)\n"
"bpy.context.scene.collection.objects.link(obj)\n"
"obj.retro_mappable_type = %d\n"
"obj.retro_mapobj_vis_mode = '%s'\n"
"obj.retro_mappable_sclyid = '0x%08X'\n"
@@ -272,10 +265,9 @@ bool ReadMAPAToBlender(hecl::blender::Connection& conn, const MAPA& mapa, const
}
os << "mesh = bpy.data.meshes.new('MAP')\n"
"mesh.show_edge_seams = True\n"
"obj = bpy.data.objects.new(mesh.name, mesh)\n"
"bm.to_mesh(mesh)\n"
"bpy.context.scene.objects.link(obj)\n"
"bpy.context.scene.collection.objects.link(obj)\n"
"bm.free()\n";
const zeus::CMatrix4f* tmpMtx = pakRouter.lookupMAPATransform(entry.id);