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Refactor for blender 2.8 and new shader model

This commit is contained in:
Jack Andersen
2019-05-07 17:50:21 -10:00
parent 1f10769af3
commit 233d13ceb9
67 changed files with 2827 additions and 2105 deletions

View File

@@ -136,7 +136,7 @@ struct MLVL : BigDNA {
static bool Cook(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath, const World& wld,
hecl::blender::Token& btok);
static bool CookMAPW(const hecl::ProjectPath& outPath, const World& wld, hecl::blender::Token& btok);
static bool CookMAPW(const hecl::ProjectPath& outPath, const World& wld);
static bool CookSAVW(const hecl::ProjectPath& outPath, const World& wld);
};