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Refactor for blender 2.8 and new shader model
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@@ -36,10 +36,9 @@ struct SpecBase : hecl::Database::IDataSpec {
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bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
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void doExtract(const ExtractPassInfo& info, const hecl::MultiProgressPrinter& progress);
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bool canCook(const hecl::ProjectPath& path, hecl::blender::Token& btok, int cookPass);
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bool canCook(const hecl::ProjectPath& path, hecl::blender::Token& btok);
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const hecl::Database::DataSpecEntry* overrideDataSpec(const hecl::ProjectPath& path,
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const hecl::Database::DataSpecEntry* oldEntry,
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hecl::blender::Token& btok) const;
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const hecl::Database::DataSpecEntry* oldEntry) const;
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void doCook(const hecl::ProjectPath& path, const hecl::ProjectPath& cookedPath, bool fast, hecl::blender::Token& btok,
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FCookProgress progress);
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@@ -59,7 +58,7 @@ struct SpecBase : hecl::Database::IDataSpec {
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virtual bool extractFromDisc(nod::DiscBase& disc, bool force, const hecl::MultiProgressPrinter& progress) = 0;
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/* Convert path to object tag */
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virtual urde::SObjectTag buildTagFromPath(const hecl::ProjectPath& path, hecl::blender::Token& btok) const = 0;
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virtual urde::SObjectTag buildTagFromPath(const hecl::ProjectPath& path) const = 0;
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/* Even if PC spec is being cooked, this will return the vanilla GCN spec */
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virtual const hecl::Database::DataSpecEntry& getOriginalSpec() const = 0;
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@@ -145,7 +144,7 @@ struct SpecBase : hecl::Database::IDataSpec {
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void extractRandomStaticEntropy(const uint8_t* buf, const hecl::ProjectPath& noAramPath);
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/* Tag cache functions */
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urde::SObjectTag tagFromPath(const hecl::ProjectPath& path, hecl::blender::Token& btok) const;
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urde::SObjectTag tagFromPath(const hecl::ProjectPath& path) const;
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hecl::ProjectPath pathFromTag(const urde::SObjectTag& tag) const;
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bool waitForTagReady(const urde::SObjectTag& tag, const hecl::ProjectPath*& pathOut);
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const urde::SObjectTag* getResourceIdByName(std::string_view name) const;
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