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Refactor for blender 2.8 and new shader model
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@@ -1081,7 +1081,7 @@ void CGameArea::FillInStaticGeometry(bool textures) {
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TToken<CModel> nullModel;
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inst.m_instance = std::make_unique<CBooModel>(nullModel, nullptr, &inst.m_surfaces, matSet, vbo, ibo,
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inst.x34_aabb, inst.x0_visorFlags, 0, nullptr);
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inst.x34_aabb, inst.x0_visorFlags, 0);
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}
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return true;
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