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Refactor for blender 2.8 and new shader model

This commit is contained in:
Jack Andersen
2019-05-07 17:50:21 -10:00
parent 1f10769af3
commit 233d13ceb9
67 changed files with 2827 additions and 2105 deletions

View File

@@ -1081,7 +1081,7 @@ void CGameArea::FillInStaticGeometry(bool textures) {
TToken<CModel> nullModel;
inst.m_instance = std::make_unique<CBooModel>(nullModel, nullptr, &inst.m_surfaces, matSet, vbo, ibo,
inst.x34_aabb, inst.x0_visorFlags, 0, nullptr);
inst.x34_aabb, inst.x0_visorFlags, 0);
}
return true;