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General: Make use of explicit constructors where applicable

Gets rid of potential error prone implicitly constructing constructors.
This commit is contained in:
Lioncash
2020-03-25 21:25:11 -04:00
parent f4b3fb947e
commit 241a66dc0a
50 changed files with 117 additions and 111 deletions

View File

@@ -29,7 +29,7 @@ struct CUVEConstant : public CUVElement {
TLockedToken<CTexture> x4_tex;
public:
CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
explicit CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
TLockedToken<CTexture> GetValueTexture(int frame) const override { return TLockedToken<CTexture>(x4_tex); }
void GetValueUV(int frame, SUVElementSet& valOut) const override { valOut = {0.f, 0.f, 1.f, 1.f}; }
bool HasConstantTexture() const override { return true; }