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Plenty of dependency stubs for CStateManager
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@@ -5,8 +5,15 @@
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namespace urde
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{
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CGameState::CGameState()
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{
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x228_25_deferPowerupInit = true;
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}
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CGameState::CGameState(CBitStreamReader& stream)
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{
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x228_25_deferPowerupInit = true;
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for (u32 i = 0; i < 128; i++)
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stream.ReadEncoded(8);
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u32 tmp = stream.ReadEncoded(32);
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