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Plenty of dependency stubs for CStateManager
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@@ -1,6 +1,7 @@
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#include "CPlayer.hpp"
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#include "CActorParameters.hpp"
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#include "CMorphBall.hpp"
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#include "CPlayerGun.hpp"
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namespace urde
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{
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@@ -18,4 +19,8 @@ CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox&
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x768_morphball.reset(new CMorphBall(*this, f4));
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}
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void CPlayer::Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool)
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{
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}
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}
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