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Plenty of dependency stubs for CStateManager
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@@ -3,16 +3,32 @@
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#include "CEntity.hpp"
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#include "zeus/CTransform.hpp"
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#include "CPlayerState.hpp"
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namespace urde
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{
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class CScriptSpawnPoint : public CEntity
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{
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zeus::CTransform x34_xf;
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std::vector<u32> x64_itemCounts;
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union
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{
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struct
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{
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bool x10c_24_firstSpawn : 1;
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bool x10c_25_ : 1;
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};
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u8 _dummy = 0;
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};
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public:
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CScriptSpawnPoint(TUniqueId, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, const std::vector<u32>& itemCounts,
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bool, bool, bool);
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bool FirstSpawn() const { return x10c_24_firstSpawn; }
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const zeus::CTransform& GetTransform() const { return x34_xf; }
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u32 GetPowerup(CPlayerState::EItemType item) const;
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};
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}
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