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CGameState: Remove use of const_cast
Same behavior, but nicer to read.
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@@ -116,7 +116,7 @@ public:
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void SetFileIdx(u32 idx) { x20c_saveFileIdx = idx; }
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void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
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u64 GetCardSerial() const { return x210_cardSerial; }
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void PutTo(CBitStreamWriter& writer) const;
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void PutTo(CBitStreamWriter& writer);
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float GetHardModeDamageMultiplier() const;
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float GetHardModeWeaponMultiplier() const;
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void InitializeMemoryWorlds();
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