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Initial collision testing and CStateManager work
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@@ -6,6 +6,12 @@ CFluidPlane::CFluidPlane(u32, u32, u32, EFluidType, float, const urde::CFluidUVM
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{
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}
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void CFluidPlane::Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos,
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CScriptWater& water, CStateManager& mgr)
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{
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}
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void CFluidPlane::Update()
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{
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