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Initial collision testing and CStateManager work
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41
Runtime/World/CFluidPlaneManager.cpp
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41
Runtime/World/CFluidPlaneManager.cpp
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#include "CFluidPlaneManager.hpp"
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namespace urde
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{
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CFluidPlaneManager::CFluidProfile CFluidPlaneManager::sProfile = {};
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CFluidPlaneManager::CFluidPlaneManager()
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: x0_rippleManager(20, 0.5f)
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{
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}
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void CFluidPlaneManager::CFluidProfile::Clear()
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{
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}
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void CFluidPlaneManager::StartFrame(bool b)
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{
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x121_ = b;
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sProfile.Clear();
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}
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void CFluidPlaneManager::Update(float dt)
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{
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}
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float CFluidPlaneManager::GetLastRippleDeltaTime(TUniqueId rippler) const
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{
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return x0_rippleManager.GetLastRippleDeltaTime(rippler);
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}
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void CFluidPlaneManager::CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const zeus::CVector3f& pos, float factor, bool)
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{
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}
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}
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