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Initial collision testing and CStateManager work
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@@ -47,9 +47,9 @@ void CPlayer::Update(float, CStateManager& mgr) {}
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bool CPlayer::IsPlayerDeadEnough() const
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{
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if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Unmorphed)
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return x9f4_deathTime < 2.5f;
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return x9f4_deathTime > 2.5f;
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else if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Morphed)
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return x9f4_deathTime < 6.f;
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return x9f4_deathTime > 6.f;
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return false;
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}
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