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CModelBoo: Make use of static inline variables
Same behavior, but allows all the initializers to be in one place, rather than throughout the cpp file.
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@@ -184,14 +184,14 @@ private:
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void WarmupDrawSurfaces() const;
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void WarmupDrawSurface(const CBooSurface& surf) const;
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static zeus::CVector3f g_PlayerPosition;
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static float g_ModSeconds;
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static float g_TransformedTime;
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static float g_TransformedTime2;
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static CBooModel* g_LastModelCached;
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static inline zeus::CVector3f g_PlayerPosition;
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static inline float g_ModSeconds = 0.0f;
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static inline float g_TransformedTime = 0.0f;
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static inline float g_TransformedTime2 = 0.0f;
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static inline CBooModel* g_LastModelCached = nullptr;
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static bool g_DummyTextures;
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static bool g_RenderModelBlack;
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static inline bool g_DummyTextures = false;
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static inline bool g_RenderModelBlack = false;
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public:
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~CBooModel();
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@@ -230,25 +230,25 @@ public:
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void ClearUniformCounter() { m_uniUpdateCount = 0; }
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static void ClearModelUniformCounters();
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static bool g_DrawingOccluders;
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static inline bool g_DrawingOccluders = false;
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static void SetDrawingOccluders(bool occ) { g_DrawingOccluders = occ; }
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static void SetNewPlayerPositionAndTime(const zeus::CVector3f& pos);
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static zeus::CVector3f g_ReflectViewPos;
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static inline zeus::CVector3f g_ReflectViewPos;
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static void KillCachedViewDepState();
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static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut,
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float& alphaOut);
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static boo::ObjToken<boo::ITexture> g_shadowMap;
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static zeus::CTransform g_shadowTexXf;
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static inline boo::ObjToken<boo::ITexture> g_shadowMap;
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static inline zeus::CTransform g_shadowTexXf;
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static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf);
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static void DisableShadowMaps();
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static boo::ObjToken<boo::ITexture> g_disintegrateTexture;
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static inline boo::ObjToken<boo::ITexture> g_disintegrateTexture;
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static void SetDisintegrateTexture(const boo::ObjToken<boo::ITexture>& map) { g_disintegrateTexture = map; }
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static boo::ObjToken<boo::ITextureCubeR> g_reflectionCube;
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static inline boo::ObjToken<boo::ITextureCubeR> g_reflectionCube;
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static void SetReflectionCube(const boo::ObjToken<boo::ITextureCubeR>& map) { g_reflectionCube = map; }
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static void SetDummyTextures(bool b) { g_DummyTextures = b; }
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