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Functioning XRay blur filter
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@@ -24,12 +24,6 @@ using YAMLNode = athena::io::YAMLNode;
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namespace urde
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{
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URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
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URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
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URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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#if 0
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@@ -49,18 +43,17 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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//m_modelTest = objStore.GetObj("gun_cmdl");
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m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
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//m_modelTest = objStore.GetObj("CMDL_GameCube");
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m_modelTest.Lock();
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//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2});
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//m_partGenDesc = objStore.GetObj("PowerCharge");
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//m_partGenDesc.Lock();
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//m_partGen.reset(new urde::CElementGen(m_partGenDesc,
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// urde::CElementGen::EModelOrientationType::Normal,
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// urde::CElementGen::EOptionalSystemFlags::None));
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//m_partGen->SetGlobalScale({5.f, 5.f, 5.f});
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m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
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m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView));
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TLockedToken<CTexture> xrayPalette = objStore.GetObj("TXTR_XRayPalette");
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m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView, xrayPalette));
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//m_moviePlayer.reset(new CMoviePlayer("Video/SpecialEnding.thp", 1.f, false, true));
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//m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
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@@ -115,7 +108,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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float aspect = windowRect.size[0] / float(windowRect.size[1]);
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CGraphics::SetPerspective(55.0, aspect, 0.1f, 1000.f);
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CGraphics::SetFog(ERglFogMode::PerspExp, 7.f, 15.f, zeus::CColor::skRed);
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//CGraphics::SetFog(ERglFogMode::PerspExp, 7.f, 15.f, zeus::CColor::skRed);
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//CGraphics::SetFog(ERglFogMode::PerspExp, 10.f + std::sin(m_theta) * 5.f, 15.f + std::sin(m_theta) * 5.f, zeus::CColor::skRed);
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zeus::CFrustum frustum;
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frustum.updatePlanes(CGraphics::g_GXModelView, zeus::SProjPersp(55.0, aspect, 0.1f, 1000.f));
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@@ -131,7 +124,9 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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//g_Renderer->DoThermalBlendCold();
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//flags.m_extendedShaderIdx = 2;
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flags.m_extendedShaderIdx = 1;
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m_widescreen.draw(zeus::CColor::skBlack, std::sin(m_theta * 3.f) / 2.f + 0.5f);
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m_vm.m_modelTest->Draw(flags);
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m_xrayBlur.draw(25.f);
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//g_Renderer->DoThermalBlendHot();
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//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
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//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
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@@ -404,11 +399,6 @@ void ViewManager::stop()
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{
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m_videoVoice.reset();
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m_projManager.shutdown();
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TShader<CThermalColdFilter>::Shutdown();
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TShader<CThermalHotFilter>::Shutdown();
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TShader<CSpaceWarpFilter>::Shutdown();
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TMultiBlendShader<CColoredQuadFilter>::Shutdown();
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TMultiBlendShader<CTexturedQuadFilter>::Shutdown();
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CElementGen::Shutdown();
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CMoviePlayer::Shutdown();
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CLineRenderer::Shutdown();
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