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Generate pool skin index for CPU-based skinning operations

This commit is contained in:
Jack Andersen
2017-08-20 19:46:26 -10:00
parent e7f170c403
commit 2674989a4a
3 changed files with 22 additions and 3 deletions

View File

@@ -136,7 +136,6 @@ std::string GLSL::GenerateReflectionExpr(ReflectionType type) const
switch (type)
{
case ReflectionType::None:
default:
return "vec3(0.0, 0.0, 0.0)";
case ReflectionType::Simple:
return "texture(reflectionTex, vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha";