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Generate pool skin index for CPU-based skinning operations
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@@ -136,7 +136,6 @@ std::string GLSL::GenerateReflectionExpr(ReflectionType type) const
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switch (type)
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{
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case ReflectionType::None:
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default:
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return "vec3(0.0, 0.0, 0.0)";
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case ReflectionType::Simple:
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return "texture(reflectionTex, vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha";
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