From 267fd2962a55fc6442fb5f65b34e1484a00f2194 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 12 Sep 2019 05:45:51 -0400 Subject: [PATCH] CCompoundTargetReticle: Move private strings into the cpp file This is an internal detail, so we don't need to expose this in the header, --- Runtime/GuiSys/CCompoundTargetReticle.cpp | 27 +++++++++++++++++++---- Runtime/GuiSys/CCompoundTargetReticle.hpp | 16 -------------- 2 files changed, 23 insertions(+), 20 deletions(-) diff --git a/Runtime/GuiSys/CCompoundTargetReticle.cpp b/Runtime/GuiSys/CCompoundTargetReticle.cpp index f1d3da741..b5f5c8773 100644 --- a/Runtime/GuiSys/CCompoundTargetReticle.cpp +++ b/Runtime/GuiSys/CCompoundTargetReticle.cpp @@ -10,13 +10,32 @@ #include "World/CWorld.hpp" namespace urde { +namespace { +constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs"; +constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone"; +constexpr const char* skSeekerAssetName = "CMDL_Seeker"; +constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm"; +constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower"; +constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket"; +constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge"; +constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst"; +constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare"; +constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon"; +constexpr const char* skLockFireAssetName = "CMDL_LockFIre"; +constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0"; +constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple"; +constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing"; +constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet"; +constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint"; + +float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::sin((f3 - 0.5f) * f2); } + +float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); } +} // Anonymous namespace + const CTargetReticleRenderState CTargetReticleRenderState::skZeroRenderState(kInvalidUniqueId, 1.f, zeus::skZero3f, 0.f, 1.f, true); -static float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::sin((f3 - 0.5f) * f2); } - -static float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); } - CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(std::string_view res) : x0_model(g_SimplePool->GetObj(res)) {} CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr) diff --git a/Runtime/GuiSys/CCompoundTargetReticle.hpp b/Runtime/GuiSys/CCompoundTargetReticle.hpp index 072b212a4..9a2c6b65b 100644 --- a/Runtime/GuiSys/CCompoundTargetReticle.hpp +++ b/Runtime/GuiSys/CCompoundTargetReticle.hpp @@ -61,22 +61,6 @@ public: private: enum class EReticleState { Combat, Scan, XRay, Thermal, Four, Unspecified }; - static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs"; - static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone"; - static constexpr const char* skSeekerAssetName = "CMDL_Seeker"; - static constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm"; - static constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower"; - static constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket"; - static constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge"; - static constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst"; - static constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare"; - static constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon"; - static constexpr const char* skLockFireAssetName = "CMDL_LockFIre"; - static constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0"; - static constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple"; - static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing"; - static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet"; - static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint"; zeus::CQuaternion x0_leadingOrientation; zeus::CQuaternion x10_laggingOrientation; EReticleState x20_prevState = EReticleState::Unspecified;