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MREA bug fixes
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@@ -97,7 +97,7 @@ void FinishBlenderMesh(HECL::BlenderConnection::PyOutStream& os,
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"bpy.context.scene.objects.link(obj)\n"
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"mesh.hecl_material_count = %u\n", matSetCount);
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else
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os.format("mesh = bpy.data.meshes.new(bpy.context.scene.name + '_%3d')\n"
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os.format("mesh = bpy.data.meshes.new(bpy.context.scene.name + '_%03d')\n"
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"obj = bpy.data.objects.new(mesh.name, mesh)\n"
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"obj.show_transparent = True\n"
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"bpy.context.scene.objects.link(obj)\n"
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