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Upside-down OpenGL reflection fix
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@@ -729,7 +729,7 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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GenerateFogVolumeRampTex(ctx);
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GenerateSphereRampTex(ctx);
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m_ballShadowId = ctx.newRenderTexture(m_ballShadowIdW, m_ballShadowIdH, boo::TextureClampMode::Repeat, 1, 0);
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x14c_reflectionTex = ctx.newRenderTexture(256, 256, boo::TextureClampMode::Repeat, 1, 0);
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x14c_reflectionTex = ctx.newRenderTexture(256, 256, boo::TextureClampMode::ClampToBlack, 1, 0);
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GenerateScanLinesVBO(ctx);
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return true;
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} BooTrace);
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