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Implement array-based rstl::reserved_vector
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@@ -4414,8 +4414,8 @@ const zeus::CTransform& CPlayer::GetFirstPersonCameraTransform(const CStateManag
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return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform();
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}
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TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const std::vector<TUniqueId>& list, EPlayerZoneInfo info,
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EPlayerZoneType zone, CStateManager& mgr) const
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TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUniqueId, 1024>& list,
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EPlayerZoneInfo info, EPlayerZoneType zone, CStateManager& mgr) const
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{
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zeus::CVector3f eyePos = GetEyePosition();
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zeus::CVector3f lookDir = x34_transform.basis[1].normalized();
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