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Implement array-based rstl::reserved_vector
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@@ -563,8 +563,8 @@ public:
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bool ValidateObjectForMode(TUniqueId, CStateManager& mgr) const;
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TUniqueId FindAimTargetId(CStateManager& mgr);
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TUniqueId GetAimTarget() const { return x3f4_aimTarget; }
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TUniqueId CheckEnemiesAgainstOrbitZone(const std::vector<TUniqueId>&, EPlayerZoneInfo, EPlayerZoneType,
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CStateManager& mgr) const;
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TUniqueId CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUniqueId, 1024>&, EPlayerZoneInfo,
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EPlayerZoneType, CStateManager& mgr) const;
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TUniqueId FindOrbitTargetId(CStateManager& mgr);
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void UpdateOrbitableObjects(CStateManager& mgr);
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TUniqueId FindBestOrbitableObject(const std::vector<TUniqueId>&, EPlayerZoneInfo, CStateManager& mgr) const;
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