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Initial PlayerLoadout structure
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@@ -20,6 +20,7 @@ namespace metaforce {
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std::array<ImGuiEntityEntry, 1024> ImGuiConsole::entities;
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std::set<TUniqueId> ImGuiConsole::inspectingEntities;
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ImGuiPlayerLoadouts ImGuiConsole::loadouts;
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void ImGuiStringViewText(std::string_view text) {
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// begin()/end() do not work on MSVC
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