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Initial PlayerLoadout structure
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@@ -6,6 +6,7 @@
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#include "RetroTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CEntity.hpp"
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#include "Runtime/ImGuiPlayerLoadouts.hpp"
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#include "hecl/CVarCommons.hpp"
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#include "hecl/CVarManager.hpp"
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@@ -33,6 +34,7 @@ class ImGuiConsole {
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public:
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static std::set<TUniqueId> inspectingEntities;
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static std::array<ImGuiEntityEntry, 1024> entities;
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static ImGuiPlayerLoadouts loadouts;
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ImGuiConsole(hecl::CVarManager& cvarMgr, hecl::CVarCommons& cvarCommons)
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: m_cvarMgr(cvarMgr), m_cvarCommons(cvarCommons) {}
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