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Initial CFlameThrower imps
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@@ -1,21 +1,35 @@
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#include "Weapon/CFlameThrower.hpp"
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#include "Weapon/CFlameInfo.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "TCastTo.hpp"
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#include "CFlameThrower.hpp"
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namespace urde {
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const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
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CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner,
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EProjectileAttrib attribs, CAssetId w2, s16 sId, CAssetId w3)
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EProjectileAttrib attribs, CAssetId assetId1, s16 sId, CAssetId assetId2)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false,
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zeus::CVector3f(1.f), {}, -1, false)
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, x2e8_(xf)
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, x338_(flameInfo.x10_)
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, x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))
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, x348_flameGen(new CElementGen(x33c_flameDesc)) {}
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, x348_flameGen(new CElementGen(x33c_flameDesc))
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, x34c_(176.f - float(flameInfo.GetLength()), xf.origin, bool(flameInfo.GetAttributes() & 0x4))
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, x3f4_(assetId1)
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, x3f8_(sId)
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, x3fc_(assetId2)
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, x400_24_(false)
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, x400_25_(false)
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, x400_26_(!(flameInfo.GetAttributes() & 1))
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, x400_27_((flameInfo.GetAttributes() & 0x2) != 0) {
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}
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void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); }
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@@ -23,5 +37,26 @@ void CFlameThrower::SetTransform(const zeus::CTransform& xf, float) { x2e8_ = xf
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void CFlameThrower::Reset(CStateManager&, bool) {}
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void CFlameThrower::Fire(const zeus::CTransform&, CStateManager&, bool) {}
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void CFlameThrower::Fire(const zeus::CTransform&, CStateManager& mgr, bool) {
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SetActive(true);
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x400_25_ = true;
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x400_24_ = true;
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x3f0_ = 1;
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CreateFlameParticles(mgr);
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}
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void CFlameThrower::CreateFlameParticles(CStateManager& mgr) {
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DeleteProjectileLight(mgr);
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x348_flameGen.reset(new CElementGen(x33c_flameDesc));
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x348_flameGen->SetParticleEmission(true);
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x348_flameGen->SetZTest(x400_27_);
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x348_flameGen->AddModifier(&x34c_);
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if (x348_flameGen->SystemHasLight() && x2c8_projectileLight == kInvalidUniqueId)
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CreateProjectileLight("FlameThrower_Light"sv, x348_flameGen->GetLight(), mgr);
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}
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void CFlameThrower::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const {
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g_Renderer->AddParticleGen(*x348_flameGen);
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EnsureRendered(mgr, x2e8_.origin, GetRenderBounds());
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}
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} // namespace urde
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