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Initial CFlameThrower imps
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Weapon/CGameProjectile.hpp"
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#include "Particle/CFlameWarp.hpp"
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namespace urde {
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class CFlameInfo;
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@@ -9,16 +10,29 @@ class CFlameThrower : public CGameProjectile {
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static const zeus::CVector3f kLightOffset;
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zeus::CTransform x2e8_;
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zeus::CAABox x318_ = zeus::skNullBox;
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float x32c_ = 0.f;
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float x330_ = 0.f;
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float x334_ = 0.f;
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float x338_;
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TToken<CGenDescription> x33c_flameDesc;
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std::unique_ptr<CElementGen> x348_flameGen;
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CFlameWarp x34c_;
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u32 x3f0_;
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CAssetId x3f4_;
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s16 x3f8_;
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CAssetId x3fc_;
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union {
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struct {
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bool x400_25 : 1;
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bool x400_24_ : 1;
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bool x400_25_ : 1;
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bool x400_26_ : 1;
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bool x400_27_ : 1;
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};
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u32 _dummy = 0;
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};
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void CreateFlameParticles(CStateManager&);
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public:
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CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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@@ -26,9 +40,10 @@ public:
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CAssetId w2, s16 sId, CAssetId w3);
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void Accept(IVisitor& visitor);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void SetTransform(const zeus::CTransform& xf, float);
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void Reset(CStateManager&, bool);
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void Fire(const zeus::CTransform&, CStateManager&, bool);
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bool GetX400_25() const { return x400_25; }
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bool GetX400_25() const { return x400_25_; }
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};
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} // namespace urde
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