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Lots of work on CAutoMapper
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@@ -57,7 +57,7 @@ static const zeus::CMatrix4f ReflectBaseMtx =
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};
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void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf,
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zeus::CMatrix4f*& mtxsOut, float& alphaOut)
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zeus::CMatrix4f* mtxsOut, float& alphaOut)
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{
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zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin;
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zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer);
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