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Lots of work on CAutoMapper
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@@ -119,6 +119,8 @@ class CInGameGuiManager
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void DoStateTransition(CStateManager& stateMgr);
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void DestroyAreaTextures(CStateManager& stateMgr);
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void TryReloadAreaTextures();
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bool IsInGameStateNotTransitioning() const;
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bool IsInPausedStateNotTransitioning() const;
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public:
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CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue);
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