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Lots of work on CAutoMapper
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@@ -261,6 +261,16 @@ bool CMain::LoadAudio()
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return true;
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}
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void CMain::EnsureWorldPaksReady()
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{
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}
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void CMain::EnsureWorldPakReady(ResId mlvl)
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{
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/* TODO: Schedule resource list load for World Pak containing mlvl */
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}
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void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
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{
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bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();
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