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AuxiliaryID32 implemented for sub-resources

This commit is contained in:
Jack Andersen
2016-04-05 15:44:07 -10:00
parent 5cd372592c
commit 28b9cd9e3f
19 changed files with 497 additions and 75 deletions

View File

@@ -11,6 +11,7 @@
#include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CSkinRules.hpp"
#include <cstdio>
using YAMLNode = athena::io::YAMLNode;
@@ -20,6 +21,7 @@ namespace urde
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{
TToken<CSkinRules>
m_modelTest = objStore.GetObj("MP1/SamusGun/CMDL_0EF58656.blend");
//m_modelTest = objStore.GetObj("CMDL_GameCube");
m_modelTest.Lock();