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AuxiliaryID32 implemented for sub-resources
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@@ -11,6 +11,7 @@
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#include "Runtime/Particle/CSwooshDescription.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CSkinRules.hpp"
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#include <cstdio>
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using YAMLNode = athena::io::YAMLNode;
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@@ -20,6 +21,7 @@ namespace urde
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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TToken<CSkinRules>
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m_modelTest = objStore.GetObj("MP1/SamusGun/CMDL_0EF58656.blend");
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//m_modelTest = objStore.GetObj("CMDL_GameCube");
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m_modelTest.Lock();
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