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Particle, map and line renderer fixes
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@@ -93,7 +93,7 @@ void CMapUniverse::Draw(const CMapUniverseDrawParms& parms, const zeus::CVector3
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std::sort(sortInfos.begin(), sortInfos.end(),
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[](const CMapObjectSortInfo& a, const CMapObjectSortInfo& b)
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{
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return a.GetZDistance() < b.GetZDistance();
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return a.GetZDistance() > b.GetZDistance();
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});
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int lastWldIdx = -1;
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