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Work on CStateManager::InitializeState flow
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@@ -12,7 +12,7 @@ static CModelData MakePlayerAnimRes(ResId resId, const zeus::CVector3f& scale)
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CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox& aabb, unsigned int resId,
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const zeus::CVector3f& playerScale, float f1, float f2, float f3, float f4, const CMaterialList& ml)
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: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId),
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: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
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xf, MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(f1), CActorParameters::None(), f2, f3)
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{
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x768_morphball.reset(new CMorphBall(*this, f4));
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