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Work on CStateManager::InitializeState flow

This commit is contained in:
Jack Andersen
2016-08-13 17:00:58 -10:00
parent abcb9c2424
commit 2a425b5a73
20 changed files with 403 additions and 80 deletions

View File

@@ -12,7 +12,7 @@ static CModelData MakePlayerAnimRes(ResId resId, const zeus::CVector3f& scale)
CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox& aabb, unsigned int resId,
const zeus::CVector3f& playerScale, float f1, float f2, float f3, float f4, const CMaterialList& ml)
: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId),
: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
xf, MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(f1), CActorParameters::None(), f2, f3)
{
x768_morphball.reset(new CMorphBall(*this, f4));