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Work on CBallCamera
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@@ -72,7 +72,7 @@ private:
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zeus::CVector3f x6c_;
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zeus::CVector3f x78_;
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zeus::CVector3f x84_;
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std::vector<zeus::CVector3f> x90_;
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std::vector<zeus::CVector3f> x90_bezPoints;
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};
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EBallCameraBehaviour x188_behaviour = EBallCameraBehaviour::Zero;
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@@ -107,9 +107,7 @@ private:
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float x1ac_ = 1.5533431f;
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float x1b0_ = 1.5533431f;
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zeus::CVector3f x1b4_lookAtOffset;
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float x1c0_ = 0.f;
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float x1c4_ = 0.f;
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float x1c8_ = 0.f;
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zeus::CVector3f x1c0_;
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zeus::CVector3f x1cc_;
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zeus::CVector3f x1d8_;
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zeus::CTransform x1e4_;
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@@ -222,17 +220,22 @@ private:
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void UpdateUsingColliders(float dt, CStateManager& mgr);
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void UpdateUsingSpindleCameras(float dt, CStateManager& mgr);
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zeus::CVector3f ClampElevationToWater(zeus::CVector3f& pos, CStateManager& mgr) const;
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void UpdateTransitionFromBallCamera(CStateManager& mgr);
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void UpdateUsingTransitions(float dt, CStateManager& mgr);
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zeus::CTransform UpdateCameraPositions(float dt, const zeus::CTransform& oldXf, const zeus::CTransform& newXf);
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static zeus::CVector3f GetFailsafeBezierPoint(const std::vector<zeus::CVector3f>& points, float t);
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bool CheckFailsafeFromMorphBallState(CStateManager& mgr) const;
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bool SplineIntersectTest(CMaterialList& intersectMat, CStateManager& mgr) const;
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static bool IsBallNearDoor(const zeus::CVector3f& pos, CStateManager& mgr);
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void ActivateFailsafe(float dt, CStateManager& mgr);
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bool ConstrainElevationAndDistance(float& elevation, float& distance, float dt, CStateManager& mgr);
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zeus::CVector3f FindDesiredPosition(float distance, float elevation, const zeus::CVector3f& dir, CStateManager& mgr);
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zeus::CVector3f FindDesiredPosition(float distance, float elevation, const zeus::CVector3f& dir,
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CStateManager& mgr, bool b);
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static bool DetectCollision(const zeus::CVector3f& from, const zeus::CVector3f& to, float margin,
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float& d, CStateManager& mgr);
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void TeleportColliders(std::vector<CCameraCollider>& colliderList, const zeus::CVector3f& pos);
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static bool CheckTransitionLineOfSight(const zeus::CVector3f& eyePos, const zeus::CVector3f& behindPos,
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float& eyeToOccDist, float colRadius, CStateManager& mgr);
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public:
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CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransform& xf,
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@@ -248,7 +251,7 @@ public:
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void Think(float dt, CStateManager& mgr);
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bool TransitionFromMorphBallState(CStateManager& mgr);
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TUniqueId GetTooCloseActorId() const { return x3dc_tooCloseActorId; }
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float GetX3E0() const { return x3e0_tooCloseActorDist; }
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float GetTooCloseActorDistance() const { return x3e0_tooCloseActorDist; }
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void TeleportCamera(const zeus::CVector3f& pos, CStateManager& mgr);
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void TeleportCamera(const zeus::CTransform& xf, CStateManager& mgr);
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const zeus::CVector3f& GetX1D8() const { return x1d8_; }
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@@ -258,7 +261,7 @@ public:
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void SetX470(float f) { x470_ = f; }
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void SetX474(float f) { x474_ = f; }
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void ApplyCameraHint(CStateManager& mgr);
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void ResetPosition();
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void ResetPosition(CStateManager& mgr);
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void DoorClosed(TUniqueId doorId);
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void DoorClosing(TUniqueId doorId);
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};
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