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Work on CBallCamera
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@@ -197,7 +197,7 @@ bool CCameraSpline::GetSurroundingPoints(int idx, rstl::reserved_vector<zeus::CV
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return true;
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}
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zeus::CTransform CCameraSpline::GetInterpolatedSplinePointByLength(float pos)
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zeus::CTransform CCameraSpline::GetInterpolatedSplinePointByLength(float pos) const
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{
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if (x4_positions.empty())
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return zeus::CTransform();
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@@ -271,7 +271,7 @@ zeus::CTransform CCameraSpline::GetInterpolatedSplinePointByLength(float pos)
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return zeus::CTransform();
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}
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zeus::CVector3f CCameraSpline::GetInterpolatedSplinePointByTime(float time, float range)
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zeus::CVector3f CCameraSpline::GetInterpolatedSplinePointByTime(float time, float range) const
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{
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if (x4_positions.empty())
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return {};
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