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Work on CBallCamera
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@@ -648,6 +648,12 @@ public:
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bool ObjectInScanningRange(TUniqueId id, const CStateManager& mgr) const;
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float GetMorphTime() const { return x574_morphTime; }
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float GetMorphDuration() const { return x578_morphDuration; }
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float GetMorphFactor() const
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{
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if (0.f != x578_morphDuration)
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return zeus::clamp(0.f, x574_morphTime / x578_morphDuration, 1.f);
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return 0.f;
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}
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bool IsInFreeLook() const { return x3dc_inFreeLook; }
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bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
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CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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