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More collision imps and stubs
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#include "CCollidableOBBTree.hpp"
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namespace urde
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{
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CCollidableOBBTree::CCollidableOBBTree(const COBBTree* tree, const urde::CMaterialList& material)
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: CCollisionPrimitive(material),
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x10_tree((COBBTree*)tree)
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{
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}
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FourCC CCollidableOBBTree::GetPrimType() const
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{
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return SBIG('OBBT');
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}
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CRayCastResult CCollidableOBBTree::CastRayInternal(const CInternalRayCastStructure&) const
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{
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}
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zeus::CAABox CCollidableOBBTree::CalculateAABox(const zeus::CTransform&) const
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{
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}
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zeus::CAABox CCollidableOBBTree::CalculateLocalAABox() const
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{
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}
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}
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