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CDecal: Make use of std::array where applicable

Same behavior, but with stronger-typing and no implicit array to pointer
decay.
This commit is contained in:
Lioncash
2020-03-21 01:51:28 -04:00
parent 36ac0a8d78
commit 2b4b7c36a5
2 changed files with 9 additions and 6 deletions

View File

@@ -25,16 +25,17 @@ CDecal::CDecal(const TToken<CDecalDescription>& desc, const zeus::CTransform& xf
if (d->x50_DMRT)
d->x50_DMRT->GetValue(0, x60_rotation);
} else
} else {
x5c_29_modelInvalid = true;
}
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
for (int i = 0; i < 2; ++i) {
CQuadDecal& decal = x3c_decalQuads[i];
if (decal.m_desc->x14_TEX)
for (auto& decal : x3c_decalQuads) {
if (decal.m_desc->x14_TEX) {
decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceTex), 1);
else
} else {
decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceNoTex), 1);
}
decal.m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
CDecalShaders::BuildShaderDataBinding(ctx, decal);
}