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IAnimReader: Make use of std::string_view where applicable
Same behavior, but allows interoperating with different string types in a more straightforward manner.
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@@ -101,11 +101,11 @@ u32 CAnimTreeDoubleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOIN
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return newCapacity;
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}
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bool CAnimTreeDoubleChild::VGetBoolPOIState(const char* name) const { return x18_b->VGetBoolPOIState(name); }
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bool CAnimTreeDoubleChild::VGetBoolPOIState(std::string_view name) const { return x18_b->VGetBoolPOIState(name); }
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s32 CAnimTreeDoubleChild::VGetInt32POIState(const char* name) const { return x18_b->VGetInt32POIState(name); }
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s32 CAnimTreeDoubleChild::VGetInt32POIState(std::string_view name) const { return x18_b->VGetInt32POIState(name); }
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CParticleData::EParentedMode CAnimTreeDoubleChild::VGetParticlePOIState(const char* name) const {
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CParticleData::EParentedMode CAnimTreeDoubleChild::VGetParticlePOIState(std::string_view name) const {
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return x18_b->VGetParticlePOIState(name);
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}
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