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More work on CMorphBall
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@@ -154,6 +154,7 @@ public:
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zeus::CAxisAngle GetAngularVelocityOR() const;
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const zeus::CAxisAngle& GetAngularVelocityWR() const { return x144_angularVelocity; }
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void SetAngularVelocityWR(const zeus::CAxisAngle& angVel);
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const zeus::CVector3f& GetForceOR() const { return x15c_force; }
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void SetVelocityWR(const zeus::CVector3f& vel);
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void SetVelocityOR(const zeus::CVector3f& vel);
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void SetMomentumWR(const zeus::CVector3f& m) { x150_momentum = m; }
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